SUPERDOPE

PREMIUM MOCKUP GENERATOR FOR CREATIVES

PREMIUM MOCKUP GENERATOR FOR CREATIVES

Superdope is a tool to generate premium mockups in seconds.


I’ve designed Superdope from 0 → 1 (ideation, product design, development and launch).
Probably the biggest challenge I embraced as a product designer.

CONTEXT

Creating a fast, easy to use and visually powerful mockup generator experience for creatives & makers.

GOAL

‘The Martian’, by Ridley Scott, inspired me the most for the artistic direction. A blend of sci-fi, vivid oranges and greyscale tones set the product’s identity.

ANECTODE

BENCHMARKING COMPETITORS

In order to create the crème de la crème, I had to get a taste of what is there on the market. And what’s better than a deep benchmarking session to accomplish that:

PERCEPTUAL MAP

NEW PRODUCT, NEW MARKET-FIT

Unlike any established brand or product, Superdope was new and unknown.

To identify the pain points and start moving forward with the product, I interviewed designers and makers to validate my assumptions and find the right angle of development.

I started by illustrating their current workflow whenever they have to showcase design/product on mockups, and I attributed a degree of pain for each step of the process.

Plot Twist: the results were unanimous - the process is painful.

SEARCH MOCKUPS ON MARKETPLACES

5 - 25min

Pain SCORE

BUY & DOWNLOAD MOCKUP TEMPLATES

5 - 10min

Pain SCORE

TRY TEMPLATES ON PHOTOSHOP

5 - 20min

Pain SCORE

PAIN SCORE MAPPED TO CURRENT FLOW

Well, I basically reuse the same mockups over and over again

And paying $15... No thanks

5:02PM

I don’t showcase mockup visuals anymore. I became lazy dude

Photoshop is a hassle man 😅

9:42AM

I find my mockups on 2/3 sites and use Photoshop to add my designs

I block half a day for that specific step 😢

11:31AM

I have 0 knowledge of photoshop haha.

All I do is coding ngl

I ask my friends to do it for me 😜

4:58PM

SELECTED FEEDBACK FROM DESIGNERS & MAKERS

BUILDING EXPERIENCE PILLARS

With the goal to create the go-to platform on the market, I came up with a list of 4 experience pillars. Each one structuring the experience, setting the vision and the direction to follow.

FASCINATING

Let the power of visuals set the tone

INTUITIVE

Easy & straightforward user experience

INTERACTIVE

Use micro-interactions to make process fun

REWARDING

Give the user the feel of receiving a reward

EXPERIENCE PILLARS

CONCEPTS EXPLORATION

After establishing solid foundations on the project vision, It was time to start to explore some visual concepts and get a first visual feel of how the experience would be.


My process is often the following:


  1. Mapping out the features (Information Architecture)

  2. Exploring some visual layouts

  3. Getting direct feedback on them

  1. INFORMATION ARCHITECTURE

  1. LAYOUT EXPLORATION (LOW-FI) + SELECTED OPTION (BASED ON FEEDBACK)

A SOFT & SCALABLE DESIGN SYSTEM

Along the design process, I built a logic, scalable and unified design system.

It was a mandatory step to allow the project to scale and avoid mismatch in the future.


I named it NOVA.

NOVA - DESIGN SYSTEM

And NOW WHAT?

It was a pleasure working on that project for the past months. I built Superdope in public and receiving the love and support from fellow designers on X (Twitter) was a blast.


Since the launch, Superdope has been published and shared by well-known blogs and curated websites:

Here are some stats regarding Superdope since launch (launched on September 2023):

STATS SINCE SEPT 2023